Kathryn Malody talked about the successes and challenges of preparing and then utilizing iPads while abroad. She presented the peripherals to protect the iPads from the Jamaican climate while maintaining their functionality for an art and biology course. She also talked about the apps that they used. Ben Phillip introduced the SAMR model, which breaks down how technology can be leveraged on four different levels – as a direct substitution of existing technology, as an augmentation with slight improvements, as a significant modification of technology, or as a complete redefinition. A chart containing apps listed within these levels was also explored.
Both presentations can be found at:
John Shepard shared two environmental educational games that are currently in development: Storm Drain Goalie and Estuaries in the Balance: The Texas Coastal Bend.
“The StormDrain Goalie project doesn’t have a web site yet and isn’t yet available in iTunes, though it should be within a month or so. The project’s elements include:
- A simple game app that engages younger users in keeping common pollutants from washing into a storm drain while allowing untainted water drops to enter the drain. A Rogues Gallery about the pollutants and the importance of fresh water provides background information. This has been developed as a proof-in-concept application as part of a larger plan to add levels to the game and create additional, similar games on related issues. Continue reading
Here is a video tutorial on how to use your iPad to provide digital feedback on student assignments (ink annotations and audio comments).